I’m working on a stage it’s the file select screen from EarthBound
Each light in the background is one pixel in a tiny texture (which they currently share, but won’t in the final version). So I can do some crazy stuff like this if I really want to
And since the texture for each wall will be so small, I could easily make long animations of whatever I want without wasting much space in the stage file.
I don’t know for sure that the game will handle the effect well as far as rendering it without framerate problems will go, but I’ll hope for the best and do what I have to to make it work.