Goldenrod and the stations look much better. First impressions are important. Hur.
More tall grass and trees.
More Pokémon cameos than before! They’re all 2-dimensional, though. I did originally intend to do 3D ones, but this way allows for more of them, much less work on my behalf, and they’re all far enough away from the stage and on screen for little enough time that it doesn’t matter.
Lots of shiny lights
Fog ‘n forests
The things reflected in the water were made bluer, with a blue fog effect instead of the orangish one that most of the background has. Makes the water itself appear bluer.
Viridian mostly hasn’t changed, but there are far more trees in the forest now.
Birds from hell
Saffron! Saffron! The accent is on the F
P’much the same
The gym emblem thing rotates
And lights pulse through it like in the stripe on the train. I dunno what the purple finger-y things are supposed to be, really, I borrowed the idea from Melee’s Battlefield.
This is all ignoring that the Magnet Train was obsolete in HGSS, since you could fly to Indigo Plateau from anywhere, and to anywhere from Indigo Plateau.
But for everyone in Brawl/Project M who is not a Pokémon trainer, I’m sure it’s appreciated.
“Bye Ganondorf! I’ll try to miss you!”
Try and focus on the fight. As much work has gone into it… it’s all just a background, after all.
I feel like it needs it. I did work hard on the original, but not hard enough. And I’ve learned a lot of things since then that this one deserves, for the concept and for the work that has already been put into it.
So far I’ve added to the train itself, and to the greater components of the background–the more organic stuff, I mean.
Now there are little lights on top. Maybe they make for a little more clarity, but the idea was mostly to make the ground less boring.
Further down, the train has more geometry. The windows and doors are extruded into the cars, and so is the stripe along the side.
a light pulses through the stripe. You won’t see that most of the time because it’s further down, but when the camera zooms out a bit, it does show up.
The window glows have a sliver of light on the edges in these pictures, I know. I will fix that.
there are lights in the tunnels too. They look quite cool in-game while the stage is moving.
trees and fog around the base of Mt. Silver, and rocky ledges. A Pokémon Center will be here too.
You’ve probably also noticed different foliage in the background, and more of it. It’s all 2-dimensional now, which allows for more of it. The game’s fog system makes for a really nice atmospheric perspective around Viridian in particular.
The smaller cities look fine already but I am going to overhaul Goldenrod, Celadon and Saffron. I also want to add more pokémon cameos like the Snorlax, but I’m more than likely not going to animate them because they’ll only be on-screen for a second at a time anyway.
Nothing in the pictures is absolutely final.