At last, somebody has made a game with a skeleton who makes spaghetti in it!
It’s Undertale. I did not have a bad time with it.
Grass Land has for the most part been my favorite of the stages I’ve made so far. And I felt it was deserving of an upgrade, to make use of new experience I’ve picked up over time. Nothing fancy, just a coat of polish.
Here’s how it looked before…
And here’s the new version.
The platform layout is still basically the same, but there are tiny differences. I can more or less guarantee that replays made on the original are not going to synch on the new one. Not that that matters at the moment, with Project M being in a transitional phase anyway. What else has changed is that I’ve added a ceiling beneath the stage so that you cannot fly up and through the ground in Project M’s wraparound Stamina Mode, like I did with Lanayru Desert, making it in-line with the official mod’s stages.
All the background animation that I think made the original stand out is still there.
And Iced Land got the same treatment as well.
That includes the minor changes to the stage collisions. It is identical to the new Grass Land in function but not to the old Grass Land or Iced Land. And, again, since Iced Land already is an alternate version of Grass Land, I’m not going to make another alternate for either of them. I’d still recommend Mushroomy Kingdom as the stage to replace with these, out of all my stages, because it’s more or less the only one where the original and alternate are better with different music… but, that’s my opinion, you go ahead and do whatever you want
First, a recap: this is my Lanayru Desert stage, from Zelda: Skyward Sword, for Brawl/Project M. More pictures and stuff are at the old post for the first version.
The download below includes a new version of the stage. Changes from the previous version will significantly reduce framerate problems (this was one of my worst stages for that) and prevent characters from flying up through the floor in Project M’s wraparound stamina mode.
Now for the alternate. I call it A Link to the Past.
It’s not much of a desert anymore, huh? The “past” model of the stage that was only seen through the time bubbles is now the normal state of the stage.
But the timeshift stones still work… the hidden past is now SNES graphics!
It’s only a cosmetic change. The two variants are functionally identical. They share the same collisions, the blast zones are the same, the platforms move in the exact same way at the exact same times. Use whichever you like, or, use one in place of Mushroomy Kingdom 1-1 and one in place of Mushroomy Kingdom 1-2, OR or, use one as the normal stage and the other as the alternate in place of a Project M stage that supports an alternate.